Technical Artist , Horizon Worlds
Meta

Burlingame, California

Posted in Retail

$0.00 - $100.00 per hour


This job has expired.

Job Info


A Technical Artist is the key bridge between artists and engineers, and Horizon Worlds is currently looking for a passionate team member to closely work with a multidisciplinary team to build new cutting-edge FX and pipelines with Popcorn FX.In this role, you will be creating complex and optimized experiences across a variety of Horizon products.

Technical Artist , Horizon Worlds Responsibilities:

  • Partner closely with the engineering and design teams to develop content across a range of devices.
  • Implement runtime logic within a complex real-time environment with performance limitations in mind.
  • Prototype, profile and optimize custom shaders
  • Develop performant VFX and pipelines with Persistant Studios Popcorn FX
  • Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
  • Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs
  • Quickly solve issues with cross-functional leads.
  • Thrive in a dynamic, fast-paced environment.
  • Design, manage and maintain the pipeline from artists and designers through to deployment.


Minimum Qualifications:

  • Demonstrated expertise at understanding inner workings of a real-time game engine (Unity, Unreal, etc)
  • Demonstrated expertise with VFX and Popcorn FX
  • Experience with game/real-time profiling and optimization techniques.
  • Experience with real-time scripting.
  • Experience in shader languages (GLSL, ShaderLab, HLSL).
  • Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
  • Experience communicating across team members including engineers and artists.
  • Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
  • Experience working with version control systems (Git, Perforce, etc.)


Preferred Qualifications:

  • Deep knowledge of low level real-time graphics pipeline concepts.
  • Being interested in and informed about emerging technologies.
  • Self-motivated, product thinking mindset


About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.


This job has expired.

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